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Guitar Hero Celebrates 20 Years – How a Plastic Axe Connected Generations Among Rock Generations

It has been 20 years since the legendary game debuted in North America, providing everyday gamers the means to become rock legends. Not literally, though you'd be hard-pressed convincing anyone who has mastered Free Bird’s lengthy instrumental break before an enthusiastic living-room audience.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes scrolling down the screen in time with a song. Each riff corresponded to specific notes, producing the feel of a genuine live show.

The studio previously experimented with rhythm games before partnering with the publisher, which was purchased by the gaming giant during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar franchise that had a significant influence on numerous of the artists featured, showcasing decades-old groups to millions of gaming enthusiasts.

A former executive, former COO of Harmonix, remembers the early budgetary hurdles of licensing the recordings – despite the fact initial releases mostly used cover versions.

“We reproduced all the music since the cost was so high,” he explains. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure bands like the Who – the publisher had virtually no money, and our team was pretty convinced it would fail. However, when Guitar Hero became a hit, album purchases and radio play increased, all artists desired to be in.”

He continues: “Among the remarkable aspects was how many parents got in touch expressing gratitude for introducing their children to the songs they loved. It became a multigenerational thing.”

Timeless Music Finds a New Audience

Irish blues-rock band the Answer had Never Too Late in the 2008 release the popular installment. Lead musician Paul Mahon recalls the way the game brought classic rock to the forefront: “Guitar Hero provided a larger, younger audience. Generally such music was considered outdated material, however when it was included in the game young people were finding it, abruptly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ tag. It gave all our music renewed popularity.”

At that time, the band's debut album was still unreleased in the US, meaning the game was a key medium for exposure for the band as they went on a North American tour opening for AC/DC. “The roadies had on the song during travel, and several recognized us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles Enduring Influence

Music's biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around their music collections and related stories, visuals and legendary status. In the case of, the Aerosmith edition, it was said to have made the group more money than any of their studio albums. It moved more than 500,000 copies in its first week, and demand for their songs saw an increase of up to 40% during an era when the music business was already collapsing.

The series continues to inspire quick-handed fanaticism within the community. Earlier this year, an online personality completed a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem popularized through the game – using a fan-made version, a freeware game with almost identical gameplay but an array of personalization features. The song is difficult enough on the hardest setting, let alone performed at increased tempo and without missing every one of the thousands of cues. The streamer stated it took nine months of practice.

“The game is a fun, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to use a real gun and enlist,” says DragonForce guitarist the artist.

DragonForce had already wrapped up a successful tour when Through the Fire and Flames was featured in the third game, yet he explains it made them widely recognized. “I remember our distributors informing us that our selling albums like crazy,” he shares. “It exploded on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game was so immense that it has risked eclipsing all other the band has done. Last year, the song featured in promotional material for a major film. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “If you only listen to one DragonForce song, that's fine – each person has a unique musical journey and I'm pleased we’ve been part of people’s lives”.

Enduring Legacy from the Plastic Guitar

Top-tier promotion, be it for cars, clothes or games, extends beyond than selling something – it evokes a desire. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the co-founders felt that humans have a natural human desire to make music, and their goal was to use technology to enable everyone to participate”.

Most of Guitar Hero games came out over a mere five-year period from 2005 to 2010, including spin-offs such as the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, corporate focus on peripherals died down, except for a brief comeback in 2015.

Titles such as the fan project and newer releases have kept the community alive, and there’s set to be a new product from the founders in development. A new studio has begun production on its debut rhythm-based title. Original co-founders are both involved as special advisers. Is the world ready to embrace a new entry in the spirit of Guitar Hero?

“Our team believed such titles could be like Madden where you can update every year,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, thus I remain optimistic. There’s no reason why it can’t continue with new generations.”

The writer

Richard Francis

A passionate writer and adventurer sharing experiences from tech innovations to global travels, inspiring readers to explore new horizons.

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